Yet this abrupt ending wasn't Obsidian's intention. This is perhaps why the lack of post-game content Fallout New Vegas - which to me boasts some of the best narrative design in any game - feels like such a missed opportunity. It's possible to leave a tangible mark on the world, and it shows your decisions went beyond the moment to have long-term repercussions. Even in Red Dead Redemption 2 (not an RPG), you can still find special encounters in the epilogue depending on whether you helped certain people in the past. It's a slightly frustrating ending, particularly when post-game content is so often used in RPGs to display the impact of a player's decisions. Of Fallout New Vegas, and no matter your path until this point, you'll have to pick a side and fight an explosive battle to irrevocably change the fate of the Mojave.Ī fate that is reported, rather than told, through a series of end slides - before you're taken to a save from before the battle.
After hours trekking across the wasteland, swatting away bloatflies and squashing hordes of ghouls, the end is in sight.